![]() In short, these egregiously cheap moments led to more than a few insta-deaths if they happened at the most inopportune times. These unbrilliant moments would often knock you off of your feet, rendering you helpless, even against bosses who didn’t give a cluck if it meant not playing fair. ![]() If you recall, previously when you took damage from a Space Pirate or Akrid, it would send you into any number of lengthy time and resource consuming stun animations (especially in the first game). “Where it feels similar is in the hit animations, an element that appeared in the earlier games (and Dead Rising) that most players likely remember with varying degrees of frustration.
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